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Expository Essay: How Video Games Can be Educational

Of course, there are other games, and other reasons to play beyond achieving status. Richard Bartle, a British game-design researcher and professor, constructed a much-cited taxonomy of gamers based on his observations of MUD, an early text-based multiplayer game he co-created in 1978. These gamers, according to Bartle, can be subdivided into four classes: achievers, competing with one another to reap rewards from the game engine; explorers, seeking out the novelties and kinks of the system; socializers, for whom the game serves merely as a pretext for conversations with one another; and killers, who kill. It isn’t hard to extend the fourfold division from gamers to games: Just as there are video games, WoW chief among them, that are geared toward achievers, there are games suited to the other three branches of gamers.

Expository Essay: How Video Games Can be Educational ..

Disadvantages of Video Games Essay - 472 Words

Of course, it was not video games generally that removed Y from school but, allegedly, one specific and extraordinary game. In much the same way that video gaming subsumes most of the appeals of other leisure activities into itself, World of Warcraft fuses the attractions of most video games into a single package. It’s not just a game; in many ways, it’s the game of games. Set in a fantasy universe influenced by Tolkien and designed to support Tolkienesque role-playing, the game, digitally rendered, is immeasurably more colorful and elaborate than anything the Oxford don ever wrote: If The Lord of the Rings books are focused on a single, all-important quest, World of Warcraft is structured around thousands of quests (raids, explorations) that the player, alone or teaming with others, may choose to complete.

Video game designers often work in casual business environments where T-shirts, ..

M., Davis must have assigned an essay where we had to use the numbers 10,5,7 and 8 or something like that. She also probably wanted us to describe an activity in detail. By the way, not every kid wrote about video games in those days. In fact, I imagine I was going out on a limb with this essay because Ms. Davis could be fairly strict and straight-laced (as far as I recall).

IELTS Writing Task 2: 'video games' essay

Part 2: Your Future Career In Video Games

My favorite thing to do is play a video game. After school on Thursdays I run home, grab 10 dollars, and nag my mom to take me to the arcade. When we get there, I jump out of the car and run into the arcade to change my money.


I had bonded with Leon, a graphic designer, musician, and Twitter magnate, over our shared viewership of online broadcasts of the Street Fighter tournaments held every Wednesday night at Next Level. It was his first time attending the venue in person and his first time entering the tournament. I wasn’t playing, but I wanted to see how he’d do, in part because I had taken to wondering more about video games lately — the nature of their appeal, their central logic, perhaps what they might illuminate about what had happened the night before. Like so many others, I played video games, often to excess, and had done so eagerly since childhood, to the point where the games we played became, necessarily, reflections of our being.

Essay: Can a Video Game Be a Work of Art? • GetHow

The first, most superficial level is the most attractive: the simple draw of a glowing screen on which some compelling activity unfolds. There will always be a tawdry, malformed aspect to gaming — surely human beings were made for something more than this? — but games become more than games when displayed vividly and electronically. Freed from the pettiness of cardboard and tokens, video games, like the rest of screen culture, conjure the specter of a different, better world by contrasting a colorful, radiant display with the dim materials of the dusty world surrounding them.