…claim to be an expert if you’re not one
[…] back to those clues. Take a look at this article about an idea called the Three Clue Rule which talks about clue placement for player encounters. The idea is that there will be multiple […]
…provide facts, evidence, and statistics to support your position
Even saying something like: “You see this scene in front of you, but something doesn’t sit right about it.” can provide the characters with the knowledge that they shouldn’t take it at face value. Though it will differ from group to group.
CHECK OUT THE BUTCHER SHOP: A broken crate reading DANNER’S MEATS at one of the crime scenes. A note saying “meet me at the butcher shop” crumpled up and thrown in a wastepaper basket. A jotted entry saying “meet P at butcher shop” in the day planner of one of the victims.
By addressing the opposition you achieve the following goals:
To future readers of this comment: I would strongly recommend following The Alexandrian and reading through some of the adventures that use the Three Clue Rule; this gave me a much clearer understanding of how to apply it.
of How to End an Essay was reviewed by on June 18, 2015.
[…] event you plan to foreshadow absolutely must have a minimum of three leading clues. As the Alexandrian puts it, your players will miss one clue, ignore the second, and misinterpret the third before making a […]
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I have a feeling this is one of those ideas that seem simple but is actually really deep. It gripped me the first time I read it, but my first attempts to use it didn’t really work, as my clues were nowhere near obvious enough (nor were the players motivated to follow up on them).
Hi, I'm Liz. Welcome to my IELTS tips, model answers and practice
I’ve wanted to run mystery/investigation adventures since before I took up D&D (well, Pathfinder), and this (along with node-based structure) is the advice I needed to make it work.
COLLECTED EDITION OF AN ESSAY BY JUSTIN ALEXANDER
I use a different rule, but the principle is the same I call it: Eight is Great. Keep in mind I don’t write or play mystery style RPGs so the eight (clues) rule is for putting a mystery within a space opera or fantasy RPG. That is, it may take a bit before the PCs realize that they’re in a mystery…
And this list is far away of being complete!
I was referred while reading Beneath the Banshee Tree which a link to this post is featured. I also read a decent GURPs supplement a number of years ago (“Mysteries,” I think) which gives a good outline of running mystery style RPG, but this post is the best I’ve seen on the subject.